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Apocamorphosis by Anonynn version 0.34D

Apocamorphosis by Anonynn version 0.34D





v0.34D
Bug Fixes/Changes

- I have fixed the size of Nieva's picture :) It was a liiiiittle too big. Sorry about not catching that.

- I have increased the game's basic font size from 11 to 12. Hopefully that helps a bit with people who have trouble reading the smaller text. 12 is pretty standard print but if it proves to be too big, I may have to reduce it once more.

- I have changed the game font from Palintino Linotype to Times New Roman. It might make everything easier to read ^_^

- I have modifed/rewritten several areas of the in-game 'Help Guide' so that's it completely up-to-date with the current interation of the game. The biggest overhaul has been to the Rest Command obviously since it was recently remastered. Another big change was to the Weather-Seasons-Time of Day-Locations option. I've added Seasons to it and reorganized the information. I might add the Skill-Tree Tiers in the next update as well.

- I have increased the opening dialogue crawl from 80ms to 125ms.

- I have removed two variables from the game that weren't really contributing anything and I figured out better ways to go about implementing these particular aspects. One was regarding whether or not you could Rest and use the Trap Command to go fishing. And the second was about indicating whether a room was labeled as a watersource. Pretty useless since if I want to create a water source, I will add it to a room. The more objects to interact with, the better.

- Fixed this error with the Rest Command, Shelter Category, {color:ivory:Then again, you could change your mind and go do something else entirely if you desire. <--- just a missing bracket.

- Fixed this error with the Rest Command, Shelter Category, {if game.ndcyle=3: even more so right now in the middle of the night}.

- Fixed an error with the Rest Command, Construct a Rain Catch Category not showing up at all.

- Fixed an error with the Rest Command, Scavenge for Supplies Category: Error running script: Error compiling expression 'aaleahyascav = True': Unknown object or variable 'aaleahyascav'

- Fixed an error with the Rest Command, Build a Fire Category. It wasn't displaying text like it should be.

- Fixed an error with the Rest Command, Build A Trap Category where text was not properly showing up as it's supposed to when choosing certain options.

- Fixed an error with the Rest Command, Scavenge for Supplies Category where the game thinks that Aaleahya is with you even when she is not.

- Fixed this error: Error running script: Function not found: 'NightTravelWT' -- when trying to travel at night. This was some old code on the unfinished rooms in Chapter 2.

- Fixed an error where you couldn't move back East after moving West (from the Winding Wood to the Rocky Cliffsides, and then back to the Winding Wood) in Chapter 2.

- Companions can now recover anywhere between 1-3 Health if you do not send them off with the Rest Command, Scavenge Supplies Category in Chapter 2.

- Fixed this bracket area in the Rest Command, Scavenge Supplies Category: {once:{color:crimson:Warning}:

- I cleaned up some of the code for the Rest Command, obviously the first time through I missed a couple of small things but that should all be taken care of now. It works as intended but that doesn't mean I haven't missed something. If you see an error or something wonky, please report it so I can take care of it.

- Fixed the Waterhole not displaying it's Verbs properly in both Summer and Winter Seasons.

- I have reduced the sheer size of all the music in the game greatly reduced the file sizes of each (which means less load times for Quest). This should shrink the game size down as well. My ultimate goal being to upload the game back on the Quest Website so Mac users can play once more but it'll take time to compress images/music one by one.

- I added the "Warrior/Knight" event to a new library which will be a Compilation of the game's 1st set of events in Chapter 2: The Pebble and the Pond. So after the completion of an event, I will add it to that library. This reduces the stress put on Quest as the game grows larger.

- Fixed a small bracket error in the Calendar command.

- I have separated Relationships into a new command and removed that section from the Character Stats. In addition, I revamped the Relationship descriptions which now only displays relevant information like what your Relationship levels are, if your friendship is maxed, if you've kissed or had sex and what their Orientations are. It will also display if that character is deceased now which will replace all that information with a simple "Deceased" status.
I also created two categories within this section:
Acquaintances: For all the major NPCs you meet.
Companions: For all the Companions that become part of your journey.

- The Player's Orientation is now displayed in the Personal Information category within the Character Stats Page.

- Corruption is now displayed in the Personal Information category within the Character Stats Page and is no longer found along the top of the screen. I removed it simply because Corruption isn't game ending anymore so there's no need to worry that much about it.

- I have recentered the Player's Health and Gold since removing Corruption from the field made it all wonky looking and off to the side of the Quest box. Seems a lot less congested as a result.

- I removed Save from the top right corner of the game's interface and replaced it with Relations.

- I updated the Player Interface HUD explanation for New Player's since Corruption was removed and Save was removed and replaced with Relations.

- I created a stylized Relations font for the Relations command.

- Added a Skills Tab in the Player Interface which will allow the Player's to check their Starting Skills and any Skills Earned after that. This Skills Tab will also give the Player access to the Skill Tree and will display their current Stats so they don't have to keep swapping back and forth between menus.

- I moved the Patreon Unlocked Codes to the Stats Tab and out of the Player's Description.

- The Skill Tree has been remade into a Command so it can be recalled again and again without the Player having to go into the Skills Tab everytime they want to check something.

- The Player's description now has larger font for easier reading.

- Fixed several errors regarding the changes made to the Skills and the Skill Tree.

- The Skills Tab has it's own title now.


Game Expansion

- Event: "Warrior Memory Loss" has been written and is fully coded into the game. You can encounter this event by heading EAST from the Winding Wood room of Chapter 2 in any scenario.

- Event: "Shadows in the Trees" has been written and is fully coded into the game. You can encounter this event by heading SOUTHEAST from the Winding Wood room of Chapter 2 in any scenario.

- Event: "Robbery" has been mostly written but is not coded into the game yet.

- I've begun writing for another Event called "Cabin". This event is at the beginning stages of description and therefore isn't coded into the game yet.

- Several Interface/HUD changes.


Sex
- New Blow Job Scene added for Males and Females with the Knight/Warrior Scenario.
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